Rolling the Dice on Story: What Tabletop Games Teach Us About Narrative Power
- Yassie
- Jul 30
- 3 min read
Updated: Aug 4
In Episode 54 of the Creatinuum podcast, “Rocking and Rolling (The Dice),” the hosts dive into the world of tabletop roleplaying, where dice rolls shape destiny and storytelling takes center stage

There’s something remarkable happening at the tabletop. Strangers gather, sheets of paper in hand, dice in a small pile between them. One person narrates. The rest listen, respond, build. Together, they tell a story.
It’s not prewritten. It’s not even guaranteed to make sense. But it’s alive. Role-playing games (RPGs) like Dungeons & Dragons are engines of spontaneous storytelling. And they offer something that every storyteller, writer, or story lover can learn from: the beauty of collaborative narrative, and the emotional force of player-driven choice.
The Magic of Choice and Consequence
In RPGs, choices are everything. There’s no guarantee of success, only probability. Every decision your character makes ripples outward. Do you fight the dragon or try to talk it down? Save the town or your friend? Lie your way through or confess?
What makes this thrilling isn’t the mechanics—it’s the stakes. You, as the player, feel the weight of your decisions because they affect the story you’re helping create. This is a crucial lesson for writers: when characters have real agency, readers care more. When choices aren’t easy or clean, but messy and revealing, we lean in.
A well-designed campaign doesn’t just throw enemies at the players. It challenges their beliefs, tests their morals, and forces them to adapt. In the best campaigns—just like in the best stories—characters don’t walk away unchanged.
No Plot Without People
Tabletop games remind us that plot is only as strong as the people who drive it. While game masters may prepare a sprawling world, it’s the players who make the journey compelling. Their flaws, impulsive decisions, and unexpected alliances, these are the things that bring a story to life. A wizard haunted by a war crime. A bard who can’t forgive herself. A barbarian searching for a home she can’t name.
What keeps people hooked isn’t just what happens next. It’s who it’s happening to and why it matters to them. Writers can borrow this mindset: characters should complicate the plot. Not just experience it, but reshape it. Let their wounds influence their judgment. Let their values spark conflict. Let them surprise even you, the creator.
Conflict, But Make It Intimate
Not every fight is a sword swing. Sometimes, the most gripping conflict is internal: doubt, guilt, temptation. Tabletop games give space for these too. A party might clash over whether to spare an enemy. A character might wrestle with the ghost of a decision made five sessions ago. No flashbacks required. It’s all happening in real-time, in character, in a shared emotional space.
That’s something writers can carry with them: the art of slow-burning tension. The dialogue that loops back. The ache that doesn’t vanish just because the scene ends. Because real stories, like real people, don’t resolve cleanly.
The Story Isn’t Yours Alone
Perhaps the most radical lesson tabletop games teach is this: you don’t own the story.
You build it together. As writers, we’re used to control. But storytelling can be just as powerful, if not more so, when we surrender parts of it to others. In an RPG, no one player dictates the plot. Surprises come from the table, not just the game master. The story becomes a living record of shared imagination.
Writers might not be sitting around a table with dice, but we are in conversation: with our characters, our readers, our earlier drafts. The more we listen, the more honest our stories become.
Final Roll: What It All Comes Down To
At its heart, tabletop role-playing is a reminder that story is an experience. You experience it with the choices you make, which change the plot points, causing emotional changes. The rolls that were made in the dark, your decision. The surprise, failure, healing, and sacrifice. In some cases, the loss as well.
And maybe that’s what draws so many storytellers to the table. Not because they need another game, but because they want to remember what it feels like to be inside a story and to let it change them.

Listen in full to Creatinuum Episode 54: Rocking and Rolling (The Dice): The Wonders of Tabletop Roleplaying available on Simplecast, Spotify, Apple, and other platforms.
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